Skip to content

Club

D&D 5e · 2024·Weapons·No attunement

Weapon damage
1d4 bludgeoning

Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.

Damage calculator

Hit chance

55%

Expected damage / attack

3.15

Attack bonus

+5

Average normal hit: 5.5 · Average critical hit: 8 · Critical chance: 5%.

Category
Simple weapon
Damage type
Bludgeoning
Reach
5 ft.
Magic attack bonus
+0
Weight
2 lb
Attunement
Not required
Rarity
Nonmagical
Price
1 SP
Calculator assumptions & rules

One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.

Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.

Changing calculator inputs does not change the item’s rules or create a new page URL.

Using Club

  • Strength can drive this simple weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
  • The base 1d4 weapon damage averages 2.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
Simple melee weapon dealing 1d4 bludgeoning damage. Properties: Light. Mastery: Slow; using it requires a feature that unlocks this mastery property.
Full item details & properties

Weapon details

Damage
1d4 bludgeoning
Weapon class
Simple Melee

Properties

Light

When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative.

Weapon mastery

Slow

If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.

You need a feature, such as Weapon Mastery, that unlocks this property for you.

Tags & related references

BludgeoningSlowMelee WeaponNo AttunementNonmagicalSimple WeaponLight →Weapon →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.

Club FAQ

Does Club require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0