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Cube of Force

D&D 5e · 2014·Wondrous items·Rare·Requires attunement

Type
Wondrous items
Weight
Not specified
Attunement
Required
Rarity
Rare
Price
Not specified

Magic: Action to press a face; pay listed charge cost.

What Cube of Force does

  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. Cube of Force Faces Face Charges Effect 1 1 Gases, wind, and fog can't pass through the barrier. 2 2 Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 3 Living matter can't pass through the barrier. 4 4 Spell effects can't pass through the barrier. 5 5 Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 0 The barrier deactivates. The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. Spell or Item Charges Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4
Full item details & properties

Magic properties

Activation
Action to press a face; pay listed charge cost.
Consumable
No
2014 force barrier
36 charges, regain 1d20 at dawn. Faces create a moving 15-ft. cube barrier for 1 minute; changing face resets duration.
Faces & costs
1: gases/wind/fog (1); 2: nonliving matter (2); 3: living matter (3); 4: spell effects (4); 5: everything (5); 6: deactivate (0). Walls/floors/ceilings may pass at your discretion for faces 2 and 5.
Charge drain
Contact/targeting by listed effects also drains charges: Disintegrate 1d12, Horn of Blasting 1d10, Passwall 1d6, Prismatic Spray 1d20, Wall of Fire 1d4. This item does not cast the six 2024 Cube spells.

Charges & recharge

Maximum charges
36
Recharge
1d20 expended charges, daily at dawn

Tags & related references

Rare →Force BarrierMagicalRequires AttunementWondrous Item →

Cube of Force FAQ

Does Cube of Force require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0