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Flame Tongue Handaxe

D&D 5e · 2024·Weapons·Rare·Requires attunement

Weapon damage
1d6 slashing

Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.

Damage calculator

Hit chance

55%

Expected damage / attack

3.75

Attack bonus

+5

Average normal hit: 6.5 · Average critical hit: 10 · Critical chance: 5%.

Category
Simple weapon
Damage type
Slashing
Reach
5 ft.
Magic attack bonus
+0
Weight
2 lb
Attunement
Required
Rarity
Rare
Price
Not specified

Magic: Displayed damage is before applicable ability modifiers. Conditional extra damage applies only when its trigger and target requirements are met.

Calculator assumptions & rules

One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.

Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Flame Tongue Handaxe does

  • Strength can drive this simple weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
  • The base 1d6 weapon damage averages 3.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
  • The normal range is 20 feet and the maximum is 60 feet; attacks beyond normal range have Disadvantage. The calculator lets you model the attack mode separately.
  • The extra damage is conditional: while ablaze. Enable it only when that condition is met; otherwise compare the weapon’s ordinary hit.
  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40- foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon. This is the Handaxe variant.
Full item details & properties

Magic properties

Activation
Bonus Action and command word while holding to ignite or extinguish.
Consumable
No
Conditions & limits
Displayed damage is before applicable ability modifiers. Conditional extra damage applies only when its trigger and target requirements are met.
Flames
Bright Light 40 ft.; additional Dim Light 40 ft. Flames end when extinguished, dropped, stowed, or sheathed.

Weapon details

Damage
1d6 slashing
Weapon class
Simple Melee
Damage while ablaze
1d6 slashing + 2d6 fire
Range
20 / 60 ft. (normal / long)

Properties

Light

When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative.

Thrown(Range 20/60)

If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.

Weapon mastery

Vex

If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

You need a feature, such as Weapon Mastery, that unlocks this property for you.

Tags & related references

SlashingVexRare →Command IgnitionExtra Fire DamageFlameLight SourceMagicalMelee WeaponRequires AttunementSimple WeaponLight →Thrown →Weapon →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.

Flame Tongue Handaxe FAQ

Does Flame Tongue Handaxe require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0