Flame Tongue Whip
D&D 5e · 2024·Weapons·Rare·Requires attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
55%
Expected damage / attack
3.15
Attack bonus
+5
Average normal hit: 5.5 · Average critical hit: 8 · Critical chance: 5%.
- Category
- Martial weapon
- Damage type
- Slashing
- Reach
- 10 ft.
- Magic attack bonus
- +0
- Weight
- 3 lb
- Attunement
- Required
- Rarity
- Rare
- Price
- Not specified
Magic: Displayed damage is before applicable ability modifiers. Conditional extra damage applies only when its trigger and target requirements are met.
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Flame Tongue Whip does
- Strength or Dexterity can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d4 weapon damage averages 2.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
- Finesse and 10-foot reach let a Dexterity-based melee character attack beyond the usual 5 feet. Positioning is its advantage; compare the damage die with other Finesse weapons below.
- The extra damage is conditional: while ablaze. Enable it only when that condition is met; otherwise compare the weapon’s ordinary hit.
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
While holding this magic weapon, you can take a Bonus Action and use a command word to cause flames to engulf the damage-dealing part of the weapon. These flames shed Bright Light in a 40- foot radius and Dim Light for an additional 40 feet. While the weapon is ablaze, it deals an extra 2d6 Fire damage on a hit. The flames last until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon. This is the Whip variant.
Full item details & properties
Magic properties
- Activation
- Bonus Action and command word while holding to ignite or extinguish.
- Consumable
- No
- Conditions & limits
- Displayed damage is before applicable ability modifiers. Conditional extra damage applies only when its trigger and target requirements are met.
- Flames
- Bright Light 40 ft.; additional Dim Light 40 ft. Flames end when extinguished, dropped, stowed, or sheathed.
Weapon details
- Damage
- 1d4 slashing
- Weapon class
- Martial Melee
- Damage while ablaze
- 1d4 slashing + 2d6 fire
- Additional reach
- 5 ft.
Properties
Finesse
When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach
A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
Weapon mastery
Slow
If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.
You need a feature, such as Weapon Mastery, that unlocks this property for you.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Weapon of Warning (Whip)3.15 expected damage / attack55% hit chance1d4 slashing · +0 magic attack · 10 ft. reachNot specified · 3 lbSame base weapon; compare its bonuses and rarity
Flame Tongue Rapier4.35 expected damage / attack55% hit chance1d8 piercing · +0 magic attack · 5 ft. reach · Conditional extra damage; see rulesNot specified · 2 lbBoth use Finesse; compare reach and damage
Rapier of Life Stealing4.35 expected damage / attack55% hit chance1d8 piercing · +0 magic attack · 5 ft. reachNot specified · 2 lbBoth use Finesse; compare reach and damage
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Flame Tongue Whip FAQ
Does Flame Tongue Whip require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.