Giant Slayer (Club)
D&D 5e · 2024·Weapons·Rare·No attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
60%
Expected damage / attack
4.03
Attack bonus
+6
Average normal hit: 6.5 · Average critical hit: 9 · Critical chance: 5%.
- Category
- Simple weapon
- Damage type
- Bludgeoning
- Reach
- 5 ft.
- Magic attack bonus
- +1
- Weight
- 2 lb
- Attunement
- Not required
- Rarity
- Rare
- Price
- Not specified
Magic: Displayed damage includes the default magic bonus, before applicable ability modifiers.
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Giant Slayer does
- Strength can drive this simple weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d4 +1 weapon damage averages 3.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
- The extra damage is conditional: Target is giant. Enable it only when that condition is met; otherwise compare the weapon’s ordinary hit.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Giant with this weapon, the Giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or have the Prone condition. This is the Club variant.
Full item details & properties
Magic properties
- Activation
- Make attacks using this weapon.
- Consumable
- No
- Attack Rolls
- +1. With attacks made using this weapon
- Damage Rolls
- +1. Included once in the displayed default damage; add applicable ability modifiers separately.
- On-hit saving throw
- Giant only: DC 15 Strength or Prone. The save does not prevent the extra damage.
- Conditions & limits
- Displayed damage includes the default magic bonus, before applicable ability modifiers. Only a Giant hit by this weapon takes the extra 2d6 of the weapon's damage type. The DC 15 Strength save prevents Prone, not the extra damage.
Weapon details
- Damage
- 1d4 + 1 bludgeoning
- Weapon class
- Simple Melee
- Damage vs. Giants
- 1d4 + 1 + 2d6 bludgeoning
Properties
Light
When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative.
Weapon mastery
Slow
If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.
You need a feature, such as Weapon Mastery, that unlocks this property for you.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Club (+1)4.03 expected damage / attack60% hit chance1d4 +1 bludgeoning · +1 magic attack · 5 ft. reachNot specified · 2 lbSame base weapon; compare its bonuses and rarity
Giant Slayer (Battleaxe)5.33 expected damage / attack60% hit chance1d8 +1 slashing · +1 magic attack · 5 ft. reach · Conditional extra damage; see rulesNot specified · 4 lbUses the same attack ability; compare handling and damage
Giant Slayer (Flail)5.33 expected damage / attack60% hit chance1d8 +1 bludgeoning · +1 magic attack · 5 ft. reach · Conditional extra damage; see rulesNot specified · 2 lbUses the same attack ability; compare handling and damage
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Giant Slayer FAQ
Does Giant Slayer require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.