Halberd (+2)
D&D 5e · 2024·Weapons·Rare·No attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
65%
Expected damage / attack
7.1
Attack bonus
+7
Average normal hit: 10.5 · Average critical hit: 16 · Critical chance: 5%.
- Category
- Martial weapon
- Damage type
- Slashing
- Reach
- 10 ft.
- Magic attack bonus
- +2
- Weight
- 6 lb
- Attunement
- Not required
- Rarity
- Rare
- Price
- Not specified
Magic: The displayed normal-hit damage includes the magic bonus, before any applicable ability modifier.
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Halberd does
- Strength can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d10 +2 weapon damage averages 7.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
- 10-foot reach gives you more positioning options, including a larger reach for Opportunity Attacks.
- This weapon needs two hands when you attack, so a wielded shield conflicts with that attack setup.
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Halberd (+2) variant. Its magic bonus is +2 to attack rolls and damage rolls.
Full item details & properties
Magic properties
- Activation
- Make attacks using this magic weapon.
- Consumable
- No
- Conditions & limits
- The displayed normal-hit damage includes the magic bonus, before any applicable ability modifier.
Weapon details
- Damage
- 1d10 + 2 slashing
- Weapon class
- Martial Melee
- Additional reach
- 5 ft.
Properties
Heavy
You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Reach
A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
Two-Handed
A Two-Handed weapon requires two hands when you attack with it.
Weapon mastery
Cleave
If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
You need a feature, such as Weapon Mastery, that unlocks this property for you.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Halberd (+3)8.33 expected damage / attack70% hit chance1d10 +3 slashing · +3 magic attack · 10 ft. reachNot specified · 6 lbSame base weapon; compare its bonuses and rarity
Battleaxe (+2)6.4 expected damage / attack65% hit chance1d8 +2 slashing · +2 magic attack · 5 ft. reachNot specified · 4 lbUses the same attack ability; compare handling and damage
Club (+2)5 expected damage / attack65% hit chance1d4 +2 bludgeoning · +2 magic attack · 5 ft. reachNot specified · 2 lbUses the same attack ability; compare handling and damage
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Halberd FAQ
Does Halberd require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.