Half Plate Armor of Etherealness
D&D 5e · 2024·Medium armor·Legendary·Requires attunement
Add your Dexterity modifier, up to +2. A negative modifier still lowers it.
Armor Class calculator
- Category
- Medium armor
- Dex bonus
- Max +2
- Stealth
- Disadvantage
- Strength
- None
- Weight
- 40 lb
- Don / doff
- 5 minutes / 1 minute
- Rarity
- Legendary
- Price
- Not specified
Magic: Magic action and command word while wearing.
Calculator assumptions & rules
Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Half Plate Armor of Etherealness does
- This armor starts at AC 15 and caps a positive Dexterity modifier at +2. A negative modifier still reduces AC.
- It imposes Disadvantage on Stealth checks; consider that cost if the group relies on sneaking.
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
While you're wearing this armor, you can take a Magic action and use a command word to gain the effect of the Etherealness spell. The spell ends immediately if you remove the armor or take a Magic action to repeat the command word. This property of the armor can't be used again until the next dawn. This is the Half Plate Armor variant.
Full item details & properties
Magic properties
- Activation
- Magic action and command word while wearing.
- Consumable
- No
- Use limit
- 1 use(s); resets next dawn
- Etherealness end
- Ends immediately if the armor is removed or you take a Magic action to repeat the command word. Once used, unavailable until next dawn; no AC enhancement is granted.
Spells & spell effects
- Etherealness
- Level 7 · Effect: Gain the effect of the spell
Armor details
- Armor Class
- 15 + Dex modifier (max 2)
- Category
- Medium
- Dexterity modifier
- Maximum +2
- Strength to avoid Speed penalty
- No threshold
- Stealth disadvantage
- Yes
- Don
- 5 minutes
- Doff
- 1 minute
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base armor; compare magical benefits
Adamantine Armor (Half Plate)AC 1715 + Dex (max +2) AC · Stealth DisadvantageNot specified · 40 lbSame base armor; compare magical benefits
Armor of Resistance (Half Plate)AC 1715 + Dex (max +2) AC · Stealth DisadvantageNot specified · 40 lbSame base armor; compare magical benefits
Armor of Vulnerability (Half Plate Armor)AC 1715 + Dex (max +2) AC · Stealth DisadvantageNot specified · 40 lbSame base armor; compare magical benefits
Half Plate Armor of Etherealness FAQ
What Armor Class does Half Plate Armor of Etherealness give?
It starts at AC 15. Add your Dexterity modifier, up to +2. A negative modifier still lowers AC.
Does Half Plate Armor of Etherealness require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.