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Half Plate Armor of Etherealness

D&D 5e · 2024·Medium armor·Legendary·Requires attunement

Armor Class
15 + Dexmax +2

Add your Dexterity modifier, up to +2. A negative modifier still lowers it.

Armor Class calculator

AC 1715 + 2 Dex
Category
Medium armor
Dex bonus
Max +2
Stealth
Disadvantage
Strength
None
Weight
40 lb
Don / doff
5 minutes / 1 minute
Rarity
Legendary
Price
Not specified

Magic: Magic action and command word while wearing.

Calculator assumptions & rules

Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Half Plate Armor of Etherealness does

  • This armor starts at AC 15 and caps a positive Dexterity modifier at +2. A negative modifier still reduces AC.
  • It imposes Disadvantage on Stealth checks; consider that cost if the group relies on sneaking.
  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
While you're wearing this armor, you can take a Magic action and use a command word to gain the effect of the Etherealness spell. The spell ends immediately if you remove the armor or take a Magic action to repeat the command word. This property of the armor can't be used again until the next dawn. This is the Half Plate Armor variant.
Full item details & properties

Magic properties

Activation
Magic action and command word while wearing.
Consumable
No
Use limit
1 use(s); resets next dawn
Etherealness end
Ends immediately if the armor is removed or you take a Magic action to repeat the command word. Once used, unavailable until next dawn; no AC enhancement is granted.

Spells & spell effects

Etherealness
Level 7 · Effect: Gain the effect of the spell

Armor details

Armor Class
15 + Dex modifier (max 2)
Category
Medium
Dexterity modifier
Maximum +2
Strength to avoid Speed penalty
No threshold
Stealth disadvantage
Yes
Don
5 minutes
Doff
1 minute

Tags & related references

Related Spell: EtherealnessLegendary →EtherealEtherealnessMagicalMedium ArmorRequires AttunementStealth DisadvantageArmor →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Half Plate Armor of Etherealness FAQ

What Armor Class does Half Plate Armor of Etherealness give?

It starts at AC 15. Add your Dexterity modifier, up to +2. A negative modifier still lowers AC.

Does Half Plate Armor of Etherealness require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0