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Half Plate Armor (+1)

D&D 5e · 2024·Medium armor·Rare·No attunement

Armor Class
16 + Dexmax +2

Add your Dexterity modifier, up to +2. A negative modifier still lowers it.

Armor Class calculator

AC 1816 + 2 Dex
Category
Medium armor
Dex bonus
Max +2
Stealth
Disadvantage
Strength
None
Weight
40 lb
Don / doff
5 minutes / 1 minute
Rarity
Rare
Price
Not specified

Magic: The displayed Armor Class includes the magic bonus; the base armor’s Dexterity cap, Strength requirement and Stealth rules still apply.

Calculator assumptions & rules

Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Half Plate Armor does

  • This armor starts at AC 16 and caps a positive Dexterity modifier at +2. A negative modifier still reduces AC.
  • It imposes Disadvantage on Stealth checks; consider that cost if the group relies on sneaking.
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the rare Half Plate Armor (+1) variant. Its magic bonus to AC is +1, in addition to the base armor's normal Armor Class.
Full item details & properties

Magic properties

Activation
Wear this armor.
Consumable
No
Conditions & limits
The displayed Armor Class includes the magic bonus; the base armor’s Dexterity cap, Strength requirement and Stealth rules still apply.

Armor details

Armor Class
16 + Dex modifier (max 2)
Category
Medium
Dexterity modifier
Maximum +2
Strength to avoid Speed penalty
No threshold
Stealth disadvantage
Yes
Don
5 minutes
Doff
1 minute

Tags & related references

Rare →Armor Class BonusEnhancement Plus 1MagicalMedium ArmorNo AttunementStealth DisadvantageArmor →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Half Plate Armor FAQ

What Armor Class does Half Plate Armor (+1) give?

It starts at AC 16. Add your Dexterity modifier, up to +2. A negative modifier still lowers AC.

Does Half Plate Armor require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0