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Hammer of Thunderbolts (Maul)

D&D 5e · 2024·Weapons·Legendary·Requires attunement

Weapon damage
2d6 +1 bludgeoning

Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.

Damage calculator

Hit chance

60%

Expected damage / attack

6.95

Attack bonus

+6

Average normal hit: 11 · Average critical hit: 18 · Critical chance: 5%.

Category
Martial weapon
Damage type
Bludgeoning
Reach
5 ft.
Magic attack bonus
+1
Weight
10 lb
Attunement
Required
Rarity
Legendary
Price
Not specified

Magic: Weapon damage is before applicable ability modifiers; extra effects require the stated conditions.

Calculator assumptions & rules

One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.

Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Hammer of Thunderbolts does

  • Strength can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
  • The base 2d6 +1 weapon damage averages 8 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
  • This weapon needs two hands when you attack, so a wielded shield conflicts with that attack setup.
  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon has 5 charges. You can expend 1 charge and make a ranged attack with the weapon, hurling it as if it had the Thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the weapon unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it other than you must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Immediately after hitting or missing, the weapon flies back to your hand. The weapon regains 1d4 + 1 expended charges daily at dawn. Giant's Bane. While you are attuned to the weapon and wearing either a Belt of Giant Strength or Gauntlets of Ogre Power to which you are also attuned, you gain the following benefits: Giants' Bane. When you roll a 20 on the d20 for an attack roll made with this weapon against a Giant, the creature must succeed on a DC 17 Constitution saving throw or die. Might of Giants. The Strength score bestowed by your Belt of Giant Strength or Gauntlets of Ogre Power increases by 4, to a maximum of 30. This is the Maul variant.
Full item details & properties

Magic properties

Activation
Spend 1 charge to hurl a ranged attack at 20/60 ft.
Consumable
No
Attack Rolls
+1. Default with this weapon; obey any stated target-dependent replacement.
Damage Rolls
+1. Included in displayed default damage; add the applicable ability modifier separately.
Conditions & limits
Weapon damage is before applicable ability modifiers; extra effects require the stated conditions.
Charged throw
1 charge: hurl at 20/60 ft.; returns after hit or miss. On hit, target and all creatures within 30 ft. except you save Constitution DC 17 or Stunned until end of your next turn; audible 300 ft.
Giant's Bane prerequisite
Extra benefits require attunement to this weapon and wearing either Belt of Giant Strength or Gauntlets of Ogre Power to which you are also attuned; not both items.
Conditional giant benefits
With that prerequisite: attack d20 20 against a Giant forces Constitution DC 17 or death; the Strength granted by the worn item increases by 4, maximum 30.

Charges & recharge

Maximum charges
5
Recharge
1d4 + 1 expended charges, daily at dawn

Weapon details

Damage
2d6 + 1 bludgeoning
Weapon class
Martial Melee

Properties

Heavy

You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Two-Handed

A Two-Handed weapon requires two hands when you attack with it.

Weapon mastery

Topple

If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

You need a feature, such as Weapon Mastery, that unlocks this property for you.

Tags & related references

BludgeoningToppleLegendary →Conditional Giant SlayingMagicalMartial WeaponMelee WeaponRequires AttunementThunderclapHeavy →Two Handed →Weapon →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.

Hammer of Thunderbolts FAQ

Does Hammer of Thunderbolts require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0