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Healer's Kit

D&D 5e · 2014·Adventuring gear·No attunement

Type
Adventuring gear
Weight
3 lb
Attunement
Not required
Rarity
Nonmagical
Price
5 GP

Using Healer's Kit

Healer’s Kit. This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.

Full item details & properties

Use & effects

Action
Action
Uses
10
Effect
Spend one use to stabilize a creature at 0 HP without a Wisdom (Medicine) check.

Tags & related references

No AttunementNonmagicalStabilizationAdventuring Gear →

Healer's Kit FAQ

Does Healer's Kit require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0