Holy Water
D&D 5e · 2024·Consumables·No attunement
- Type
- Consumables
- Weight
- 1 lb
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 25 GP
Using Holy Water
When you take the Attack action, you can replace one of your attacks with throwing a flask of Holy Water. Target one creature you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d8 Radiant damage if it is a Fiend or an Undead.
Full item details & properties
Use & effects
- Action
- Replace one attack
- Range
- 20 ft.
- Saving throw
- Dexterity · DC 8 + user Dexterity modifier + Proficiency Bonus
- Damage
- 2d8 radiant
Tags & related references
Holy Water FAQ
Does Holy Water require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.