Holy Water (flask)
D&D 5e · 2014·Consumables·No attunement
- Type
- Consumables
- Weight
- 1 lb
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 25 GP
Using Holy Water (flask)
Holy Water. As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.
Full item details & properties
Use & effects
- Action
- Action
- Range
- 20 ft.
- Damage
- 2d6 radiant
- Effect
- Improvised ranged attack; splash within 5 ft. or throw 20 ft. Damage applies only to a Fiend or Undead.
Tags & related references
Holy Water FAQ
Does Holy Water require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.