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Holy Water (flask)

D&D 5e · 2014·Consumables·No attunement

Type
Consumables
Weight
1 lb
Attunement
Not required
Rarity
Nonmagical
Price
25 GP

Using Holy Water (flask)

Holy Water. As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

Full item details & properties

Use & effects

Action
Action
Range
20 ft.
Damage
2d6 radiant
Effect
Improvised ranged attack; splash within 5 ft. or throw 20 ft. Damage applies only to a Fiend or Undead.

Tags & related references

RadiantConsumableDamage Vs Fiends UndeadNo AttunementNonmagicalConsumable →

Holy Water FAQ

Does Holy Water require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0