Hunting Trap
D&D 5e · 2024·Adventuring gear·No attunement
- Type
- Adventuring gear
- Weight
- 25 lb
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 5 GP
Using Hunting Trap
As a Utilize action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 Piercing damage and have its Speed reduced to 0 until the start of its next turn. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet). A creature can use its action to make a DC 13 Strength (Athletics) check, freeing itself or another creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature.
Full item details & properties
Use & effects
- Action
- Utilize action
- Saving throw
- Dexterity · DC 13
- Damage
- 1d4 piercing
Tags & related references
Hunting Trap FAQ
Does Hunting Trap require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.