Hunting Trap
D&D 5e · 2014·Adventuring gear·No attunement
- Type
- Adventuring gear
- Weight
- 25 lb
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 5 GP
Using Hunting Trap
Hunting Trap. When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
Full item details & properties
Use & effects
- Action
- Action
- Saving throw
- Dexterity · DC 13
- Damage
- 1d4 piercing
- Effect
- Failed save stops movement; then limited by chain, typically 3 ft. Action Strength DC 13 to free a target; failure deals 1 Piercing to captive.
Tags & related references
Hunting Trap FAQ
Does Hunting Trap require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.