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Luck Blade (Rapier)

D&D 5e · 2024·Weapons·Legendary·Requires attunement

Weapon damage
1d8 +1 piercing

Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.

Damage calculator

Hit chance

60%

Expected damage / attack

5.33

Attack bonus

+6

Average normal hit: 8.5 · Average critical hit: 13 · Critical chance: 5%.

Category
Martial weapon
Damage type
Piercing
Reach
5 ft.
Magic attack bonus
+1
Weight
2 lb
Attunement
Required
Rarity
Legendary
Price
Not specified

Magic: Displayed damage is before applicable ability modifiers. Conditional extra damage applies only when its trigger and target requirements are met.

Calculator assumptions & rules

One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.

Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Luck Blade does

  • Strength or Dexterity can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
  • The base 1d8 +1 weapon damage averages 5.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While the weapon is on your person, you also gain a +1 bonus to saving throws. Luck. If the weapon is on your person, you can call on its luck (no action required) to reroll one failed D20 Test if you don't have the Incapacitated condition. You must use the second roll. Once used, this property can't be used again until the next dawn. Wish. The weapon has 1d3 charges. While holding it, you can expend 1 charge and cast Wish from it. Once used, this property can't be used again until the next dawn. The weapon loses this property if it has no charges. This is the Rapier variant.
Full item details & properties

Magic properties

Activation
Attack with the weapon; keep it on your person for luck and save bonus; hold to cast Wish.
Consumable
No
Attack Rolls
+1. Attacks made with this weapon
Damage Rolls
+1. Included in displayed damage; add the applicable ability modifier separately.
Saving Throws
+1. While the weapon is on your person
Conditions & limits
Displayed damage is before applicable ability modifiers. Conditional extra damage applies only when its trigger and target requirements are met.
Luck reroll
While on your person and not Incapacitated: reroll one failed D20 Test, no action, must use second roll; once until next dawn.
Wish limits
Initial 1d3 charges, no recharge specified. Hold and spend 1 charge to cast Wish, at most once until next dawn. At zero charges only the Wish property is lost.

Spells & spell effects

Wish
Level 9 · 1 charge(s)

Weapon details

Damage
1d8 + 1 piercing
Weapon class
Martial Melee

Properties

Finesse

When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Weapon mastery

Vex

If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

You need a feature, such as Weapon Mastery, that unlocks this property for you.

Tags & related references

PiercingRelated Spell: WishVexLegendary →Attack Roll BonusD20 RerollDamage BonusLuckMagicalMartial WeaponMelee WeaponRequires AttunementSaving Throw BonusWishFinesse →Weapon →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.

Luck Blade FAQ

Does Luck Blade require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0