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Magnifying Glass

D&D 5e · 2014·Adventuring gear·No attunement

Type
Adventuring gear
Weight
Not specified
Attunement
Not required
Rarity
Nonmagical
Price
100 GP

Using Magnifying Glass

Magnifying Glass. This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.

Full item details & properties

Rules for this edition

Inspection & fire
Advantage on checks to appraise or inspect a small/highly detailed item. Starting a fire requires bright sunlight, tinder and about 5 minutes.

Tags & related references

No AttunementNonmagicalAdventuring Gear →

Magnifying Glass FAQ

Does Magnifying Glass require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0