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Manacles

D&D 5e · 2014·Adventuring gear·No attunement

Type
Adventuring gear
Weight
6 lb
Attunement
Not required
Rarity
Nonmagical
Price
2 GP

Using Manacles

Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves’ tools can pick the manacles’ lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.

Full item details & properties

Rules for this edition

Restraints
Small/Medium target. Escape Dexterity DC 20, break Strength DC 20, 15 HP; key included; proficient thieves’ tools pick Dexterity DC 15.

Tags & related references

No AttunementNonmagicalAdventuring Gear →

Manacles FAQ

Does Manacles require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0