Manacles
D&D 5e · 2014·Adventuring gear·No attunement
- Type
- Adventuring gear
- Weight
- 6 lb
- Attunement
- Not required
- Rarity
- Nonmagical
- Price
- 2 GP
Using Manacles
Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves’ tools can pick the manacles’ lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
Full item details & properties
Rules for this edition
- Restraints
- Small/Medium target. Escape Dexterity DC 20, break Strength DC 20, 15 HP; key included; proficient thieves’ tools pick Dexterity DC 15.
Tags & related references
Manacles FAQ
Does Manacles require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.