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Poison, Basic

D&D 5e · 2014·Consumables·No attunement

Type
Consumables
Weight
Not specified
Attunement
Not required
Rarity
Nonmagical
Price
100 GP

Using Poison, Basic

Poison, Basic. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Full item details & properties

Use & effects

Action
Action
Saving throw
Constitution · DC 10
Damage
1d4 poison
Effect
Coat one Slashing/Piercing weapon or up to 3 pieces of ammunition; potency lasts 1 minute; damage on failed save.

Tags & related references

PoisonConsumableNo AttunementNonmagicalWeapon PoisonConsumable →

Poison, Basic FAQ

Does Poison, Basic require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The listed price is a reference from this catalogue entry. Availability and the final price depend on your game and GM.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0