Skip to content
Back

Splint Armor (+1)

D&D 5e · 2024·Heavy armor·Rare·No attunement

Armor Class
18flat

Your Dexterity modifier does not change this Armor Class, up or down.

Armor Class calculator

AC 1818−10 ft. Speed at this Strength
Category
Heavy armor
Dex bonus
None
Stealth
Disadvantage
Strength
Str 15 (else −10 ft. Speed)
Weight
60 lb
Don / doff
10 minutes / 5 minutes
Rarity
Rare
Price
Not specified

Magic: The displayed Armor Class includes the magic bonus; the base armor’s Dexterity cap, Strength requirement and Stealth rules still apply.

Calculator assumptions & rules

Uses this entry’s AC formula, Dexterity cap and listed shield bonus. Magic AC already included in the entry is counted once. Features, spells, alternative AC formulas and exceptions to Strength penalties are excluded. You still need the required armor training or proficiency.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Splint Armor does

  • AC 18 does not improve with Dexterity. Compare armor options using your actual Dexterity modifier rather than their base AC alone.
  • It imposes Disadvantage on Stealth checks; consider that cost if the group relies on sneaking.
  • Strength 15 avoids this armor’s listed Speed penalty. The calculator flags the penalty when your Strength is lower.
You have a bonus to Armor Class while wearing this armor. The bonus is determined by its rarity. This is the rare Splint Armor (+1) variant. Its magic bonus to AC is +1, in addition to the base armor's normal Armor Class.
Full item details & properties

Magic properties

Activation
Wear this armor.
Consumable
No
Conditions & limits
The displayed Armor Class includes the magic bonus; the base armor’s Dexterity cap, Strength requirement and Stealth rules still apply.

Armor details

Armor Class
18
Category
Heavy
Dexterity modifier
Not added
Strength to avoid Speed penalty
15
Stealth disadvantage
Yes
Don
10 minutes
Doff
5 minutes

Tags & related references

Rare →Armor Class BonusEnhancement Plus 1Heavy ArmorMagicalNo AttunementStealth DisadvantageArmor →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Splint Armor FAQ

What Armor Class does Splint Armor (+1) give?

It starts at AC 18. Dexterity does not change its AC, whether your modifier is positive or negative.

Does Splint Armor require attunement?

No. This entry does not require attunement; follow its activation and use rules.

What if my Strength is below 15?

The armor lists a 10 ft. Speed penalty below Strength 15. The calculator flags it; character features may provide exceptions.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0