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Staff of the Woodlands

D&D 5e · 2024·Staves·Rare·Requires attunement

Weapon damage
1d6 +2 bludgeoning

Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.

Damage calculator

Hit chance

65%

Expected damage / attack

5.7

Attack bonus

+7

Average normal hit: 8.5 · Average critical hit: 12 · Critical chance: 5%.

Category
Simple weapon
Damage type
Bludgeoning
Reach
5 ft.
Magic attack bonus
+2
Weight
Not specified
Attunement
Required
Rarity
Rare
Price
Not specified

Magic: While holding; normal spell casting times unless a property specifies an action.

Calculator assumptions & rules

One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.

Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Staff of the Woodlands does

  • Strength can drive this simple weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
  • The base 1d6 +2 weapon damage averages 5.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
  • Using two hands changes the weapon die from 1d6 to 1d8. Compare that damage gain with keeping a hand available for a shield or another task.
  • This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Animal Friendship 1 Awaken 5 Barkskin 2 Locate Animals or Plants 2 Pass without Trace 2 Speak with Animals 1 Speak with Plants 3 Wall of Thorns 6 Tree Form. You can take a Magic action to plant one end of the staff in earth in an unoccupied space and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic that can be discerned with the Detect Magic spell. While touching the tree and using a Magic action, you return the staff to its normal form. Any creature in the tree falls when the tree reverts to a staff. Regaining Charges. The staff regains 1d6 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff loses its properties and becomes a nonmagical Quarterstaff.
Full item details & properties

Magic properties

Activation
While holding; normal spell casting times unless a property specifies an action.
Consumable
No
Spellcasting
Uses your spell save DC where applicable; Healing uses your spellcasting ability modifier. Normal Concentration applies unless a rule states otherwise.
Last charge
On last charge, d20 = 1 becomes nonmagical Quarterstaff.
2024 spell cost
Pass without Trace costs 2 charges; it is not at will. Tree form costs 1 charge.
Weapon damage
Default Quarterstaff: 1d6 + 2 bludgeoning; two hands 1d8 + 2, before ability modifier; enhancement included once.
Arcane Focus
Can be used as an Arcane Focus under the general item-category rules.

Charges & recharge

Maximum charges
6
Recharge
1d6 expended charges, daily at dawn

Spells & spell effects

Animal Friendship
Level 1 · 1 charge(s)
Awaken
Level 5 · 5 charge(s)
Barkskin
Level 2 · 2 charge(s)
Locate Animals or Plants
Level 2 · 2 charge(s)
Pass without Trace
Level 2 · 2 charge(s)
Speak with Animals
Level 1 · 1 charge(s)
Speak with Plants
Level 3 · 3 charge(s)
Wall of Thorns
Level 6 · 6 charge(s)

Weapon details

Damage
1d6 + 2 bludgeoning
Weapon class
Simple Melee
Two-handed damage
1d8 + 2

Properties

Versatile(1d8)

A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.

Weapon mastery

Topple

If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

You need a feature, such as Weapon Mastery, that unlocks this property for you.

Tags & related references

Related Spell: Animal FriendshipRelated Spell: AwakenRelated Spell: BarkskinRelated Spell: Locate Animals Or PlantsRelated Spell: Pass Without TraceRelated Spell: Speak With AnimalsRelated Spell: Speak With PlantsRelated Spell: Wall Of ThornsRare →Arcane FocusMagic StaffMagicalRequires AttunementSpellcastingStaff →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.

Staff of the Woodlands FAQ

Does Staff of the Woodlands require attunement?

Yes. You need to attune to this item to use the properties that require attunement.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Equipment tables transcribed and visually checked by JustRoll; prices converted to GP; mechanics and tags structured for the catalogue; item summaries paraphrased by JustRoll. The original Open5e import snapshots are retained unchanged.

Creative Commons Attribution 4.0