Trident (+1)
D&D 5e · 2024·Weapons·Uncommon·No attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
60%
Expected damage / attack
5.33
Attack bonus
+6
Average normal hit: 8.5 · Average critical hit: 13 · Critical chance: 5%.
- Category
- Martial weapon
- Damage type
- Piercing
- Reach
- 5 ft.
- Magic attack bonus
- +1
- Weight
- 4 lb
- Attunement
- Not required
- Rarity
- Uncommon
- Price
- Not specified
Magic: The displayed normal-hit damage includes the magic bonus, before any applicable ability modifier.
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Trident does
- Strength can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d8 +1 weapon damage averages 5.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
- Using two hands changes the weapon die from 1d8 to 1d10. Compare that damage gain with keeping a hand available for a shield or another task.
- The normal range is 20 feet and the maximum is 60 feet; attacks beyond normal range have Disadvantage. The calculator lets you model the attack mode separately.
You have a bonus to attack rolls and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Trident (+1) variant. Its magic bonus is +1 to attack rolls and damage rolls.
Full item details & properties
Magic properties
- Activation
- Make attacks using this magic weapon.
- Consumable
- No
- Conditions & limits
- The displayed normal-hit damage includes the magic bonus, before any applicable ability modifier.
Weapon details
- Damage
- 1d8 + 1 piercing
- Weapon class
- Martial Melee
- Range
- 20 / 60 ft. (normal / long)
- Two-handed damage
- 1d10 + 1
Properties
Thrown(Range 20/60)
If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.
Versatile(1d10)
A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Weapon mastery
Topple
If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
You need a feature, such as Weapon Mastery, that unlocks this property for you.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Trident (+3)7.58 expected damage / attack70% hit chance1d8 +3 piercing · +3 magic attack · 5 ft. reachNot specified · 4 lbSame base weapon; compare its bonuses and rarity
Battleaxe (+1)5.33 expected damage / attack60% hit chance1d8 +1 slashing · +1 magic attack · 5 ft. reachNot specified · 4 lbUses the same attack ability; compare handling and damage
Club (+1)4.03 expected damage / attack60% hit chance1d4 +1 bludgeoning · +1 magic attack · 5 ft. reachNot specified · 2 lbUses the same attack ability; compare handling and damage
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Trident FAQ
Does Trident require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.