Vicious Sickle
D&D 5e · 2024·Weapons·Rare·No attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
55%
Expected damage / attack
7.35
Attack bonus
+5
Average normal hit: 12.5 · Average critical hit: 22 · Critical chance: 5%.
- Category
- Simple weapon
- Damage type
- Slashing
- Reach
- 5 ft.
- Magic attack bonus
- +0
- Weight
- 2 lb
- Attunement
- Not required
- Rarity
- Rare
- Price
- Not specified
Magic: The extra 2d6 applies on each hit against a creature, and has the weapon’s normal damage type.
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Vicious Sickle does
- Strength can drive this simple weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d4 weapon damage averages 2.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the Sickle variant.
Full item details & properties
Magic properties
- Activation
- Hit a creature with this weapon.
- Consumable
- No
- Conditions & limits
- The extra 2d6 applies on each hit against a creature, and has the weapon’s normal damage type. The base damage applies against objects. The Vicious property adds no bonus to attack rolls.
Weapon details
- Damage vs. creatures
- 1d4 + 2d6 slashing
- Damage vs. objects
- 1d4 slashing
- Weapon class
- Simple Melee
Properties
Light
When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative.
Weapon mastery
Nick
When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
You need a feature, such as Weapon Mastery, that unlocks this property for you.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Weapon of Warning (Sickle)3.15 expected damage / attack55% hit chance1d4 slashing · +0 magic attack · 5 ft. reachNot specified · 2 lbSame base weapon; compare its bonuses and rarity
Vicious Battleaxe8.55 expected damage / attack55% hit chance1d8 slashing + 2d6 slashing · +0 magic attack · 5 ft. reachNot specified · 4 lbUses the same attack ability; compare handling and damage
Vicious Club7.35 expected damage / attack55% hit chance1d4 bludgeoning + 2d6 bludgeoning · +0 magic attack · 5 ft. reachNot specified · 2 lbUses the same attack ability; compare handling and damage
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Vicious Sickle FAQ
Does Vicious Sickle require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.