Vicious War Pick
D&D 5e · 2024·Weapons·Rare·No attunement
Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.
Damage calculator
Hit chance
55%
Expected damage / attack
8.55
Attack bonus
+5
Average normal hit: 14.5 · Average critical hit: 26 · Critical chance: 5%.
- Category
- Martial weapon
- Damage type
- Piercing
- Reach
- 5 ft.
- Magic attack bonus
- +0
- Weight
- 2 lb
- Attunement
- Not required
- Rarity
- Rare
- Price
- Not specified
Magic: The extra 2d6 applies on each hit against a creature, and has the weapon’s normal damage type.
Calculator assumptions & rules
One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.
Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.
Changing calculator inputs does not change the item’s rules or create a new page URL.
What Vicious War Pick does
- Strength can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
- The base 1d8 weapon damage averages 4.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
- Using two hands changes the weapon die from 1d8 to 1d10. Compare that damage gain with keeping a hand available for a shield or another task.
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. This is the War Pick variant.
Full item details & properties
Magic properties
- Activation
- Hit a creature with this weapon.
- Consumable
- No
- Conditions & limits
- The extra 2d6 applies on each hit against a creature, and has the weapon’s normal damage type. The base damage applies against objects. The Vicious property adds no bonus to attack rolls.
Weapon details
- Damage vs. creatures
- 1d8 + 2d6 piercing
- Damage vs. objects
- 1d8 piercing
- Weapon class
- Martial Melee
- Two-handed vs. creatures
- 1d10 + 2d6
Properties
Versatile(1d10)
A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Weapon mastery
Sap
If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
You need a feature, such as Weapon Mastery, that unlocks this property for you.
Tags & related references
Compare alternatives
Same edition, using your calculator inputs above. Special properties and character features can change the choice.
Same base weapon; compare its bonuses and rarity
Weapon of Warning (War Pick)4.35 expected damage / attack55% hit chance1d8 piercing · +0 magic attack · 5 ft. reachNot specified · 2 lbSame base weapon; compare its bonuses and rarity
Vicious Battleaxe8.55 expected damage / attack55% hit chance1d8 slashing + 2d6 slashing · +0 magic attack · 5 ft. reachNot specified · 4 lbUses the same attack ability; compare handling and damage
Vicious Club7.35 expected damage / attack55% hit chance1d4 bludgeoning + 2d6 bludgeoning · +0 magic attack · 5 ft. reachNot specified · 2 lbUses the same attack ability; compare handling and damage
Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.
Vicious War Pick FAQ
Does Vicious War Pick require attunement?
No. This entry does not require attunement; follow its activation and use rules.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.