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Wand of Magic Detection

D&D 5e · 2014·Wands·Uncommon·No attunement

Type
Wands
Weight
Not specified
Attunement
Not required
Rarity
Uncommon
Price
Not specified

Magic: Action while holding; spend 1 charge.

What Wand of Magic Detection does

This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

Full item details & properties

Magic properties

Activation
Action while holding; spend 1 charge.
Consumable
No
Use
Action while holding; spend 1 charge.

Charges & recharge

Maximum charges
3
Recharge
1d3 expended charges, daily at dawn

Spells & spell effects

Detect Magic
Level 1 · 1 charge(s)

Tags & related references

Related Spell: Detect MagicUncommon →Magic DetectionMagicalNo AttunementWand →

Wand of Magic Detection FAQ

Does Wand of Magic Detection require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0