Wand of Web
D&D 5e · 2014·Wands·Uncommon·Requires attunement
- Type
- Wands
- Weight
- Not specified
- Attunement
- Required
- Attunement prerequisite
- by a spellcaster
- Rarity
- Uncommon
- Price
- Not specified
Magic: Action while holding; Binding also has the separate Assisted Escape property.
What Wand of Web does
- This item uses one of your attunement slots. Compare its benefit with the other items you want to keep attuned.
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Full item details & properties
Magic properties
- Activation
- Action while holding; Binding also has the separate Assisted Escape property.
- Consumable
- No
- Casting
- Action and 1 charge while holding: Web, save DC 15.
Charges & recharge
- Maximum charges
- 7
- Recharge
- 1d6 + 1 expended charges, daily at dawn
- Last charge
- After expending the last charge, roll 1d20. On a 1, the wand is destroyed.
Spells & spell effects
- Web
- Level 2 · Save DC 15 · 1 charge(s)
Tags & related references
Wand of Web FAQ
Does Wand of Web require attunement?
Yes. You need to attune to this item to use the properties that require attunement.
Is the listed price a guaranteed purchase price?
The source does not specify a price for this entry. Ask your GM about availability and cost.