D&D 5e 2014 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
83 items
49–72 of 83Mithral Armor (Chain Mail)
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Chain Mail variant.
ArmorArmorUncommon—55 lbMithral Armor (Chain Shirt)
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Chain Shirt variant.
ArmorArmorUncommon—20 lbMithral Armor (Half Plate)
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Half Plate variant.
ArmorArmorUncommon—40 lbMithral Armor (Plate Armor)
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Plate Armor variant.
ArmorArmorUncommon—65 lbMithral Armor (Ring Mail)
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Ring Mail variant.
ArmorArmorUncommon—40 lbMithral Armor (Scale Mail)
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Scale Mail variant.
ArmorArmorUncommon—45 lbMithral Armor (Splint Armor)
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This is the Splint Armor variant.
ArmorArmorUncommon—60 lbMorningstar (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Morningstar (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d8 piercing, before the applicable ability modifier. No weapon properties.
WeaponsWeaponsUncommon—4 lbNecklace of Adaptation
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Wondrous itemsWondrous itemsUncommon——Net (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Net (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. A Net still deals no damage; the enhancement does not create a damage roll. Martial ranged weapon. This weapon deals no damage. Properties: Special, thrown (range 5/15). Net: A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
WeaponsWeaponsUncommon—3 lbPearl of Power
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.
Wondrous itemsWondrous itemsUncommon——Pike (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Pike (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d10 piercing, before the applicable ability modifier. Properties: Heavy, reach, two-handed.
WeaponsWeaponsUncommon—18 lbPotion of Animal Friendship
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
PotionsPotionsUncommon——Potion of Growth
When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
PotionsPotionsUncommon——Potion of Water Breathing
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
PotionsPotionsUncommon——Quarterstaff (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Quarterstaff (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple melee weapon. Damage: 1d6 bludgeoning, before the applicable ability modifier. Properties: Versatile (1d8).
WeaponsWeaponsUncommon—4 lbRapier (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Rapier (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d8 piercing, before the applicable ability modifier. Properties: Finesse.
WeaponsWeaponsUncommon—2 lbRing of Jumping
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
RingsRingsUncommon——Ring of Swimming
You have a swimming speed of 40 feet while wearing this ring.
RingsRingsUncommon——Ring of Warmth
While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.
RingsRingsUncommon——Ring of Water Walking
While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
RingsRingsUncommon——Scimitar (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Scimitar (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d6 slashing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeaponsUncommon—3 lbShortbow (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Shortbow (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), two-handed.
WeaponsWeaponsUncommon—2 lbShortsword (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Shortsword (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Finesse, light.
WeaponsWeaponsUncommon—2 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.