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Scimitar (+1)

D&D 5e · 2014·Weapons·Uncommon·No attunement

Weapon damage
1d6 +1 slashing

Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.

Damage calculator

Hit chance

60%

Expected damage / attack

4.68

Attack bonus

+6

Average normal hit: 7.5 · Average critical hit: 11 · Critical chance: 5%.

Category
Martial weapon
Damage type
Slashing
Reach
5 ft.
Magic attack bonus
+1
Weight
3 lb
Attunement
Not required
Rarity
Uncommon
Price
Not specified

Magic: Make attacks using this magic weapon; no attunement required.

Calculator assumptions & rules

One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.

Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Scimitar does

  • Strength or Dexterity can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
  • The base 1d6 +1 weapon damage averages 4.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Scimitar (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d6 slashing, before the applicable ability modifier. Properties: Finesse, light.
Full item details & properties

Rules for this edition

Proficiency
A martial melee weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.

Magic properties

Activation
Make attacks using this magic weapon; no attunement required.
Consumable
No
Damage bonus
Included once in displayed damage and two-handed damage; add the applicable ability modifier separately.
Weapon properties
Use the properties, range and handling listed below, including any special rules.

Weapon details

Damage
1d6 + 1 slashing
Weapon class
Martial Melee

Properties

Finesse

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light

A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Tags & related references

SlashingUncommon →Attack Roll BonusDamage BonusEnhancement Plus 1MagicalMartial WeaponMelee WeaponNo AttunementFinesse →Light →Weapon →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.

Scimitar FAQ

Does Scimitar require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0