D&D 5e 2014 Item Compendium
Find weapons, armor, equipment and magic items for your chosen rules edition.
208 items
1–24 of 208Battleaxe
Martial melee weapon. Damage: 1d8 slashing, before the applicable ability modifier. Properties: Versatile (1d10).
WeaponsWeapons10 GP4 lbBattleaxe (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Battleaxe (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d8 slashing, before the applicable ability modifier. Properties: Versatile (1d10).
WeaponsWeaponsUncommon—4 lbBattleaxe (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Battleaxe (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d8 slashing, before the applicable ability modifier. Properties: Versatile (1d10).
WeaponsWeaponsRare—4 lbBattleaxe (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Battleaxe (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial melee weapon. Damage: 1d8 slashing, before the applicable ability modifier. Properties: Versatile (1d10).
WeaponsWeaponsVery-rare—4 lbBlowgun
Martial ranged weapon. Damage: 1 piercing, before the applicable ability modifier. Properties: Ammunition (range 25/100), loading.
WeaponsWeapons10 GP1 lbBlowgun (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Blowgun (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial ranged weapon. Damage: 1 piercing, before the applicable ability modifier. Properties: Ammunition (range 25/100), loading.
WeaponsWeaponsUncommon—1 lbBlowgun (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Blowgun (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial ranged weapon. Damage: 1 piercing, before the applicable ability modifier. Properties: Ammunition (range 25/100), loading.
WeaponsWeaponsRare—1 lbBlowgun (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Blowgun (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial ranged weapon. Damage: 1 piercing, before the applicable ability modifier. Properties: Ammunition (range 25/100), loading.
WeaponsWeaponsVery-rare—1 lbClub
Simple melee weapon. Damage: 1d4 bludgeoning, before the applicable ability modifier. Properties: Light.
WeaponsWeapons1 SP2 lbClub (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Club (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple melee weapon. Damage: 1d4 bludgeoning, before the applicable ability modifier. Properties: Light.
WeaponsWeaponsUncommon—2 lbClub (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Club (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple melee weapon. Damage: 1d4 bludgeoning, before the applicable ability modifier. Properties: Light.
WeaponsWeaponsRare—2 lbClub (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Club (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple melee weapon. Damage: 1d4 bludgeoning, before the applicable ability modifier. Properties: Light.
WeaponsWeaponsVery-rare—2 lbCrossbow, Hand
Martial ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 30/120), light, loading.
WeaponsWeapons75 GP3 lbCrossbow, Hand (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Crossbow, Hand (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 30/120), light, loading.
WeaponsWeaponsUncommon—3 lbCrossbow, Hand (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Crossbow, Hand (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 30/120), light, loading.
WeaponsWeaponsRare—3 lbCrossbow, Hand (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Crossbow, Hand (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial ranged weapon. Damage: 1d6 piercing, before the applicable ability modifier. Properties: Ammunition (range 30/120), light, loading.
WeaponsWeaponsVery-rare—3 lbCrossbow, Heavy
Martial ranged weapon. Damage: 1d10 piercing, before the applicable ability modifier. Properties: Ammunition (range 100/400), heavy, loading, two-handed.
WeaponsWeapons50 GP18 lbCrossbow, Heavy (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Crossbow, Heavy (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial ranged weapon. Damage: 1d10 piercing, before the applicable ability modifier. Properties: Ammunition (range 100/400), heavy, loading, two-handed.
WeaponsWeaponsUncommon—18 lbCrossbow, Heavy (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Crossbow, Heavy (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial ranged weapon. Damage: 1d10 piercing, before the applicable ability modifier. Properties: Ammunition (range 100/400), heavy, loading, two-handed.
WeaponsWeaponsRare—18 lbCrossbow, Heavy (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Crossbow, Heavy (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial ranged weapon. Damage: 1d10 piercing, before the applicable ability modifier. Properties: Ammunition (range 100/400), heavy, loading, two-handed.
WeaponsWeaponsVery-rare—18 lbCrossbow, Light
Simple ranged weapon. Damage: 1d8 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), loading, two-handed.
WeaponsWeapons25 GP5 lbCrossbow, Light (+1)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the uncommon Crossbow, Light (+1) variant. The magic bonus is +1 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d8 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), loading, two-handed.
WeaponsWeaponsUncommon—5 lbCrossbow, Light (+2)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the rare Crossbow, Light (+2) variant. The magic bonus is +2 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d8 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), loading, two-handed.
WeaponsWeaponsRare—5 lbCrossbow, Light (+3)
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Crossbow, Light (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Simple ranged weapon. Damage: 1d8 piercing, before the applicable ability modifier. Properties: Ammunition (range 80/320), loading, two-handed.
WeaponsWeaponsVery-rare—5 lb
D&D 5e equipment from the System Reference Document. Source and license details are included on each item page.