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Crossbow, Heavy (+3)

D&D 5e · 2014·Weapons·Very Rare·No attunement

Weapon damage
1d10 +3 piercing

Base weapon damage before your ability modifier. Use the calculator to include hit chance and critical hits.

Damage calculator

Hit chance

70%

Expected damage / attack

8.33

Attack bonus

+8

Average normal hit: 11.5 · Average critical hit: 17 · Critical chance: 5%.

Category
Martial weapon
Damage type
Piercing
Normal / long range
100 / 400 ft.
Magic attack bonus
+3
Weight
18 lb
Attunement
Not required
Rarity
Very Rare
Price
Not specified

Magic: Make attacks using this magic weapon; no attunement required.

Calculator assumptions & rules

One attack against a creature. Natural 1 misses; natural 20 hits and doubles damage dice, not flat modifiers. Expected damage includes misses and critical hits. Advantage uses the higher of two d20s; Disadvantage uses the lower. Magic bonuses shown on the item are counted once.

Uses only the weapon’s ordinary hit and the listed on-hit extra dice, when enabled. Class features, Sneak Attack, fighting styles, mastery effects, damage on a miss, special critical-hit effects, ongoing damage, resistance and immunity are excluded. Check the full rules below for additional effects.

Changing calculator inputs does not change the item’s rules or create a new page URL.

What Crossbow, Heavy does

  • Dexterity can drive this martial weapon’s attack and damage rolls. Add your proficiency bonus to the attack roll only if you are proficient.
  • The base 1d10 +3 weapon damage averages 8.5 before your ability modifier and extra effects. Hit chance matters too: compare expected damage per attack rather than the die alone.
  • The normal range is 100 feet and the maximum is 400 feet; attacks beyond normal range have Disadvantage. The calculator lets you model the attack mode separately.
  • This weapon needs two hands when you attack, so a wielded shield conflicts with that attack setup.
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity. This is the very rare Crossbow, Heavy (+3) variant. The magic bonus is +3 to attack rolls and to any damage rolls made with this weapon. The displayed damage includes the magic bonus once, before the applicable ability modifier. Martial ranged weapon. Damage: 1d10 piercing, before the applicable ability modifier. Properties: Ammunition (range 100/400), heavy, loading, two-handed.
Full item details & properties

Rules for this edition

Proficiency
A martial ranged weapon; proficiency allows adding your Proficiency Bonus to its attack rolls.

Magic properties

Activation
Make attacks using this magic weapon; no attunement required.
Consumable
No
Damage bonus
Included once in displayed damage and two-handed damage; add the applicable ability modifier separately.
Weapon properties
Use the properties, range and handling listed below, including any special rules.

Weapon details

Damage
1d10 + 3 piercing
Weapon class
Martial Ranged
Range
100 / 400 ft. (normal / long)
Ammunition
Crossbow bolts

Properties

Ammunition(range 100/400)

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of

Heavy

Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.

Loading

Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.

Two-Handed

This weapon requires two hands when you attack with it.

Tags & related references

PiercingVery Rare →Attack Roll BonusDamage BonusEnhancement Plus 3MagicalMartial WeaponNo AttunementRanged WeaponAmmunition →Heavy →Loading →Two Handed →Weapon →

Compare alternatives

Same edition, using your calculator inputs above. Special properties and character features can change the choice.

Ordinary attacks only. Matching extra-damage conditions follow your input; alternatives keep their default bonus allocation.

Crossbow, Heavy FAQ

Does Crossbow, Heavy require attunement?

No. This entry does not require attunement; follow its activation and use rules.

Is the listed price a guaranteed purchase price?

The source does not specify a price for this entry. Ask your GM about availability and cost.

Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. JustRoll independently checked 2014 item text, tables, properties, prices and weights against official SRD 5.1; converted currency to GP and structured mechanics and edition-specific tags. Identity links to 2024 do not transfer rules. Original API snapshots remain unchanged.

Creative Commons Attribution 4.0