Acolyte
D&D 5e · 2014·Medium Humanoid (any race)·Any Alignment
- Armor class
- 10
- Hit points
- 92d8
- Challenge
- 1/450 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 10 | 10 | 10 | 14 | 11 |
| Mod | +0 | +0 | +0 | +0 | +2 | +0 |
| Save | +0 | +0 | +0 | +0 | +2 | +0 |
- Skills
- Medicine +4, Religion +2
- Senses
- passive Perception 12
- Languages
- any one language (usually Common)
Traits
Spellcasting
The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy 1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.