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Priest Acolyte

D&D 5e · 2024·Medium or Small Humanoid (Cleric)·Neutral

Armor class
13
Hit points
112d8 + 2
Challenge
1/450 XP
Proficiency
+2Initiative +0

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score141012101411
Mod+2+0+1+0+2+0
Save+2+0+1+0+2+0
Skills
Medicine +4, Religion +2
Gear
Chain Shirt, Holy Symbol, Mace
Senses
Passive Perception 12
Languages
Common

Actions

Mace

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.

Radiant Flame

Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.

Spellcasting

The priest casts one of the following spells, using Wisdom as the spellcasting ability: At Will: Light, Thaumaturgy

Bonus actions

Divine Aid (1/Day)

The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0