Azer
D&D 5e · 2014·Medium Elemental·Lawful Neutral
- Armor class
- 17natural armor, shield
- Hit points
- 396d8+12
- Challenge
- 2450 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 17 | 12 | 15 | 12 | 13 | 10 |
| Mod | +3 | +1 | +2 | +1 | +1 | +0 |
| Save | +3 | +1 | +4 | +1 | +1 | +0 |
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Senses
- passive Perception 11
- Languages
- Ignan
Traits
Heated Body
A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Heated Weapons
When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination
The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Warhammer
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.