Bandit Captain
D&D 5e · 2014·Medium Humanoid (any race)·Any Non Lawful Alignment
- Armor class
- 15studded leather
- Hit points
- 6510d8+20
- Challenge
- 2450 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 15 | 16 | 14 | 14 | 11 | 14 |
| Mod | +2 | +3 | +2 | +2 | +0 | +2 |
| Save | +4 | +5 | +2 | +2 | +2 | +2 |
- Skills
- Athletics +4, Deception +4
- Senses
- passive Perception 10
- Languages
- any two languages
Actions
Multiattack
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.