Bandit Captain
D&D 5e · 2024·Medium or Small Humanoid·Neutral
- Armor class
- 15
- Hit points
- 528d8 + 16
- Challenge
- 2450 XP
- Proficiency
- +2Initiative +3
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 15 | 16 | 14 | 14 | 11 | 14 |
| Mod | +2 | +3 | +2 | +2 | +0 | +2 |
| Save | +4 | +5 | +2 | +2 | +2 | +2 |
- Skills
- Athletics +4, Deception +4
- Gear
- Pistol, Scimitar, Studded Leather Armor
- Senses
- Passive Perception 10
- Languages
- Common, Thieves' Cant
Actions
Multiattack
The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol
Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry
Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.