Berserker
D&D 5e · 2014·Medium Humanoid (any race)·Any Chaotic Alignment
- Armor class
- 13hide armor
- Hit points
- 679d8+27
- Challenge
- 2450 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 16 | 12 | 17 | 9 | 11 | 9 |
| Mod | +3 | +1 | +3 | -1 | +0 | -1 |
| Save | +3 | +1 | +3 | -1 | +0 | -1 |
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Traits
Reckless
At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.