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Berserker

D&D 5e · 2024·Medium or Small Humanoid·Neutral

Armor class
13
Hit points
679d8 + 27
Challenge
2450 XP
Proficiency
+2Initiative +1

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1612179119
Mod+3+1+3-1+0-1
Save+3+1+3-1+0-1
Gear
Greataxe, Hide Armor
Senses
Passive Perception 10
Languages
Common

Traits

Bloodied Frenzy

While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Greataxe

Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0