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Blood Hawk

D&D 5e · 2024·Small Beast·Unaligned

Armor class
12
Hit points
72d6
Challenge
1/825 XP
Proficiency
+2Initiative +2

Speed 10 ft., Fly 60 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score614103145
Mod-2+2+0-4+2-3
Save-2+2+0-4+2-3
Skills
Perception +6
Senses
Passive Perception 16
Languages
None

Traits

Pack Tactics

The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Beak

Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.

Find similar monsters

Movement

Damage dealt

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0