Blood Hawk
D&D 5e · 2024·Small Beast·Unaligned
- Armor class
- 12
- Hit points
- 72d6
- Challenge
- 1/825 XP
- Proficiency
- +2Initiative +2
Speed 10 ft., Fly 60 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 6 | 14 | 10 | 3 | 14 | 5 |
| Mod | -2 | +2 | +0 | -4 | +2 | -3 |
| Save | -2 | +2 | +0 | -4 | +2 | -3 |
- Skills
- Perception +6
- Senses
- Passive Perception 16
- Languages
- None
Traits
Pack Tactics
The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Beak
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.