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Centaur

D&D 5e · 2014·Large Monstrosity·Neutral Good

Armor class
12
Hit points
456d10+12
Challenge
2450 XP
Proficiency
+2

Speed 50 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score18141491311
Mod+4+2+2-1+1+0
Save+4+2+2-1+1+0
Skills
Survival +3, Athletics +6, Perception +3
Senses
passive Perception 13
Languages
Elvish, Sylvan

Traits

Charge

If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack

The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0