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Centaur Trooper

D&D 5e · 2024·Large Fey·Neutral Good

Armor class
16
Hit points
456d10 + 12
Challenge
2450 XP
Proficiency
+2Initiative +2

Speed 50 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score18141491311
Mod+4+2+2-1+1+0
Save+4+2+2-1+1+0
Skills
Athletics +6, Perception +3
Gear
Breastplate, Longbow, Pike
Senses
Passive Perception 13
Languages
Elvish, Sylvan

Actions

Multiattack

The centaur makes two attacks, using Pike or Longbow in any combination.

Pike

Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow

Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus actions

Trampling Charge (Recharge 5-6)

The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0