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Cult Fanatic

D&D 5e · 2014·Medium Humanoid (any race)·Any Non Good Alignment

Armor class
13leather armor
Hit points
336d8+6
Challenge
2450 XP
Proficiency
+2

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score111412101314
Mod+0+2+1+0+1+2
Save+0+2+1+0+1+2
Skills
Religion +2, Deception +4, Persuasion +4
Senses
passive Perception 11
Languages
any one language (usually Common)

Traits

Dark Devotion

The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting

The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): command, inflict wounds, shield of faith 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack

The fanatic makes two melee attacks.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0