Cult Fanatic
D&D 5e · 2014·Medium Humanoid (any race)·Any Non Good Alignment
- Armor class
- 13leather armor
- Hit points
- 336d8+6
- Challenge
- 2450 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 11 | 14 | 12 | 10 | 13 | 14 |
| Mod | +0 | +2 | +1 | +0 | +1 | +2 |
| Save | +0 | +2 | +1 | +0 | +1 | +2 |
- Skills
- Religion +2, Deception +4, Persuasion +4
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
Traits
Dark Devotion
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting
The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): command, inflict wounds, shield of faith 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack
The fanatic makes two melee attacks.
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.