Cultist Fanatic
D&D 5e · 2024·Medium or Small Humanoid·Neutral
- Armor class
- 13
- Hit points
- 448d8 + 8
- Challenge
- 2450 XP
- Proficiency
- +2Initiative +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 11 | 14 | 12 | 10 | 14 | 13 |
| Mod | +0 | +2 | +1 | +0 | +2 | +1 |
| Save | +0 | +2 | +1 | +0 | +4 | +1 |
- Skills
- Religion +2, Deception +3, Persuasion +3
- Gear
- Holy Symbol, Leather Armor
- Senses
- Passive Perception 12
- Languages
- Common
Actions
Pact Blade
Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person
Bonus actions
Spiritual Weapon (2/Day)
The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.