Death Dog
D&D 5e · 2014·Medium Monstrosity·Neutral Evil
- Armor class
- 12
- Hit points
- 396d8+12
- Challenge
- 1200 XP
- Proficiency
- +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 15 | 14 | 14 | 3 | 13 | 6 |
| Mod | +2 | +2 | +2 | -4 | +1 | -2 |
| Save | +2 | +2 | +2 | -4 | +1 | -2 |
- Skills
- Stealth +4, Perception +5
- Senses
- darkvision 120 ft., passive Perception 15
- Languages
- —
Traits
Two-Headed
The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
Multiattack
The dog makes two bite attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.