Death Dog
D&D 5e · 2024·Medium Monstrosity·Neutral Evil
- Armor class
- 12
- Hit points
- 396d8 + 12
- Challenge
- 1200 XP
- Proficiency
- +2Initiative +2
Speed 40 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 15 | 14 | 14 | 3 | 13 | 6 |
| Mod | +2 | +2 | +2 | -4 | +1 | -2 |
| Save | +2 | +2 | +2 | -4 | +1 | -2 |
- Skills
- Stealth +4, Perception +5
- Condition immunities
- Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
- Senses
- Darkvision 120 ft.; Passive Perception 15
- Languages
- None
Actions
Multiattack
The death dog makes two Bite attacks.
Bite
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).