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Death Dog

D&D 5e · 2024·Medium Monstrosity·Neutral Evil

Armor class
12
Hit points
396d8 + 12
Challenge
1200 XP
Proficiency
+2Initiative +2

Speed 40 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score1514143136
Mod+2+2+2-4+1-2
Save+2+2+2-4+1-2
Skills
Stealth +4, Perception +5
Condition immunities
Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Senses
Darkvision 120 ft.; Passive Perception 15
Languages
None

Actions

Multiattack

The death dog makes two Bite attacks.

Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0