Dire Wolf
D&D 5e · 2014·Large Beast·Unaligned
- Armor class
- 14natural armor
- Hit points
- 375d10+10
- Challenge
- 1200 XP
- Proficiency
- +2
Speed 50 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 17 | 15 | 15 | 3 | 12 | 7 |
| Mod | +3 | +2 | +2 | -4 | +1 | -2 |
| Save | +3 | +2 | +2 | -4 | +1 | -2 |
- Skills
- Stealth +4, Perception +3
- Senses
- passive Perception 13
- Languages
- —
Traits
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.