Dretch
D&D 5e · 2014·Small Fiend (demon)·Chaotic Evil
- Armor class
- 11natural armor
- Hit points
- 184d6+4
- Challenge
- 1/450 XP
- Proficiency
- +2
Speed 20 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 11 | 11 | 12 | 5 | 8 | 3 |
| Mod | +0 | +0 | +1 | -3 | -1 | -4 |
| Save | +0 | +0 | +1 | -3 | -1 | -4 |
- Resistances
- cold, fire, lightning
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Actions
Multiattack
The dretch makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud (1/Day)
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.