Skip to content

Dretch

D&D 5e · 2024·Small Fiend (Demon)·Chaotic Evil

Armor class
11
Hit points
184d6 + 4
Challenge
1/450 XP
Proficiency
+2Initiative +0

Speed 20 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score121112583
Mod+1+0+1-3-1-4
Save+1+0+1-3-1-4
Resistances
Cold, Fire, Lightning
Damage immunities
Poison
Condition immunities
Poisoned
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)

Actions

Rend

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Fetid Cloud (1/Day)

Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

Find similar monsters

Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0