Druid
D&D 5e · 2014·Medium Humanoid (any race)·Any Alignment
- Armor class
- 1116 with barkskin
- Hit points
- 275d8+5
- Challenge
- 2450 XP
- Proficiency
- +2
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 12 | 13 | 12 | 15 | 11 |
| Mod | +0 | +1 | +1 | +1 | +2 | +0 |
| Save | +0 | +1 | +1 | +1 | +2 | +0 |
- Skills
- Nature +3, Medicine +4, Perception +4
- Senses
- passive Perception 14
- Languages
- Druidic plus any two languages
Traits
Spellcasting
The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): druidcraft, produce flame, shillelagh 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave 2nd level (3 slots): animal messenger, barkskin
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.