Druid
D&D 5e · 2024·Medium or Small Humanoid (Druid)·Neutral
- Armor class
- 13
- Hit points
- 448d8 + 8
- Challenge
- 2450 XP
- Proficiency
- +2Initiative +1
Speed 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 10 | 12 | 13 | 12 | 16 | 11 |
| Mod | +0 | +1 | +1 | +1 | +3 | +0 |
| Save | +0 | +1 | +1 | +1 | +3 | +0 |
- Skills
- Nature +3, Medicine +5, Perception +5
- Gear
- Studded Leather Armor
- Senses
- Passive Perception 15
- Languages
- Common, Druidic, Sylvan
Actions
Multiattack
The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
Verdant Wisp
Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.
Spellcasting
The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Druidcraft, Speak with Animals 2/Day Each: Entangle, Thunderwave 1/Day Each: Animal Messenger, Longstrider, Moonbeam