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Druid

D&D 5e · 2024·Medium or Small Humanoid (Druid)·Neutral

Armor class
13
Hit points
448d8 + 8
Challenge
2450 XP
Proficiency
+2Initiative +1

Speed 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score101213121611
Mod+0+1+1+1+3+0
Save+0+1+1+1+3+0
Skills
Nature +3, Medicine +5, Perception +5
Gear
Studded Leather Armor
Senses
Passive Perception 15
Languages
Common, Druidic, Sylvan

Actions

Multiattack

The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp

Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.

Spellcasting

The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Druidcraft, Speak with Animals 2/Day Each: Entangle, Thunderwave 1/Day Each: Animal Messenger, Longstrider, Moonbeam

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Rules source: System Reference Document 5.2.1 ↗

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0