Dust Mephit
D&D 5e · 2014·Small Elemental·Neutral Evil
- Armor class
- 12
- Hit points
- 175d6
- Challenge
- 1/2100 XP
- Proficiency
- +2
Speed 30 ft., fly 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 5 | 14 | 10 | 9 | 11 | 10 |
| Mod | -3 | +2 | +0 | -1 | +0 | +0 |
| Save | -3 | +2 | +0 | -1 | +0 | +0 |
- Skills
- Stealth +4, Perception +2
- Vulnerabilities
- fire
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Auran, Terran
Traits
Death Burst
When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day)
The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6)
The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.