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Dust Mephit

D&D 5e · 2014·Small Elemental·Neutral Evil

Armor class
12
Hit points
175d6
Challenge
1/2100 XP
Proficiency
+2

Speed 30 ft., fly 30 ft.

Ability scores, modifiers and saving throws
MeasureStrDexConIntWisCha
Score5141091110
Mod-3+2+0-1+0+0
Save-3+2+0-1+0+0
Skills
Stealth +4, Perception +2
Vulnerabilities
fire
Damage immunities
poison
Condition immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Auran, Terran

Traits

Death Burst

When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day)

The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6)

The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Rules source: System Reference Document 5.1 ↗

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. Stat blocks were structured and tagged by JustRoll from the Open5e transcription, then checked against the official document; values that differed were corrected from it.

Creative Commons Attribution 4.0