Dust Mephit
D&D 5e · 2024·Small Elemental·Neutral Evil
- Armor class
- 12
- Hit points
- 175d6
- Challenge
- 1/2100 XP
- Proficiency
- +2Initiative +2
Speed 30 ft., Fly 30 ft.
| Measure | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|
| Score | 5 | 14 | 10 | 9 | 11 | 10 |
| Mod | -3 | +2 | +0 | -1 | +0 | +0 |
| Save | -3 | +2 | +0 | -1 | +0 | +0 |
- Skills
- Stealth +4, Perception +2
- Vulnerabilities
- Fire
- Damage immunities
- Poison
- Condition immunities
- Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Languages
- Primordial (Auran, Terran)
Traits
Death Burst
The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6)
Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Sleep (1/Day)
The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).